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My GDC 2008 Schedule

This is my tentative schedule for GDC. I'm kind of annoyed that many of my sessions overlap. I suppose that's one of the main reasons why I bring Laurie so she can go to the business and legal ones. However, I hate having to choose between the ones on AI and agile development, for example.

Obviously, you can click on the links to learn more about the sessions and/or the people.

My week will also include:

Tuesday night: IGDA party
Wednesday night: Booth crawl & Game Developers Choice Awards
Thursday night: Author's party for my publisher (see sidebar for link to AI Wisdom 4)
Friday night: AI Programmers Dinner and possibly Video Games Live

SessionSpeaker(s)DayStart
(305) Serious Games Summit

Eric Zimmerman, Ian Bogost, Tracy Fullerton, Ben Sawyer, Frank Lantz, Donna Djordjevich, Katie Salen, Dante Anderson, Nora Paul, Swen Vincke, Chris Swain, Stephane de Buttet, Robert J. Stone, Jim Parker, Peter Smith, Randy Brown, David T. Schaller, Don Daglow, Greg Trefry, Shawn Firminger, Roger Smith, Tim Holt, Li-Te Cheng, Perry McDowell, Ross Smith, Robert Musson, Bob Hone, Wolf Schuster, Steven Rohall, Amulya K. Garga, John Nordlinger and Richard Wainess

Mon10:00 AM
New AI Techniques for THE SIMSRichard EvansWed?????
Storytelling in BIOSHOCK: Empowering Players to Care about Your Stupid StoryKenneth LevineWed9:00 AM
Early Stage Funding for Gaming Start UpsMatthew Le MerleWed9:00 AM
Small Studio Survival Stories (Day 1)Jesse SchellWed12:00 PM
Outsourcing Group GatheringMunir HaddadWed12:00 PM
Artificial Intelligence in Computer Games (Day 1)Neil Kirby and Steve RabinWed2:30 PM

Agile Development – Is it the Silver Bullet? The Good, the Bad and the Ugly (Day 1)

Rich VogelWed2:30 PM
Playing to Lose: AI and "CIVILIZATION"Soren JohnsonThu9:00 AM
Small Studio Survival Stories (Day 2)Jesse SchellThu

9:00 AM

Keynote SpeechRay KurzweilThu10:30 PM
Drawing the Line in the Sand - Which Contract Issues to Fight For?Jim Charne and Alex ChapmanThu2:30 PM
My First MMODave JonesThu5:30 PM
Artificial Intelligence in Computer Games (Day 2)Neil Kirby and Steve RabinThu5:30 PM

Agile Development – Is it the Silver Bullet? The Good, the Bad and the Ugly (Day 2)

Rich VogelThu5:30 PM
An Agile RetrospectiveClinton KeithFri9:00 AM
Creating a Character in DRAKE'S FORTUNEChristian GyrlingFri9:00 AM
Artificial Intelligence in Computer Games (Day 3)Neil Kirby and Steve RabinFri9:00 AM
What's Next for God Games?Ernest AdamsFri10:30 AM
Writing Great Design DocumentsDamion SchubertFri12:00 PM
Transition to Scrum Midway through a AAA Development Cycle: Lessons LearnedAsbjoern SoendergaardFri12:00 PM
FABLE 2 –The Big Three Features RevealedPeter MolyneuxFri2:30 PM
Building a Better Battle: HALO 3 AI ObjectivesDamian IslaFri4:00 PM

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