IA Information
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Dave Mark's book, "Behavioral Mathematics for Game AI " is available on Amazon.com!
Tuesday, February 5, 2008
This is my tentative schedule for GDC . I'm kind of annoyed that many of my sessions overlap. I suppose that's one of the main reasons why I bring Laurie so she can go to the business and legal ones. However, I hate having to choose between the ones on AI and agile development, for example.
Obviously, you can click on the links to learn more about the sessions and/or the people.
My week will also include:
Tuesday night: IGDA party Wednesday night: Booth crawl & Game Developers Choice Awards Thursday night: Author's party for my publisher (see sidebar for link to AI Wisdom 4)Friday night: AI Programmers Dinner and possibly Video Games Live
Session Speaker(s) Day Start (305) Serious Games Summit Eric Zimmerman , Ian Bogost , Tracy Fullerton , Ben Sawyer , Frank Lantz , Donna Djordjevich , Katie Salen , Dante Anderson , Nora Paul , Swen Vincke , Chris Swain , Stephane de Buttet , Robert J. Stone , Jim Parker , Peter Smith , Randy Brown , David T. Schaller , Don Daglow , Greg Trefry , Shawn Firminger , Roger Smith , Tim Holt , Li-Te Cheng , Perry McDowell , Ross Smith , Robert Musson , Bob Hone , Wolf Schuster , Steven Rohall , Amulya K. Garga , John Nordlinger and Richard Wainess
Mon 10:00 AM New AI Techniques for THE SIMS Richard Evans Wed ????? Storytelling in BIOSHOCK: Empowering Players to Care about Your Stupid Story Kenneth Levine Wed 9:00 AM Early Stage Funding for Gaming Start Ups Matthew Le Merle Wed 9:00 AM Small Studio Survival Stories (Day 1) Jesse Schell Wed 12:00 PM Outsourcing Group Gathering Munir Haddad Wed 12:00 PM Artificial Intelligence in Computer Games (Day 1) Neil Kirby and Steve Rabin Wed 2:30 PM Agile Development – Is it the Silver Bullet? The Good, the Bad and the Ugly (Day 1)
Rich Vogel Wed 2:30 PM Playing to Lose: AI and "CIVILIZATION" Soren Johnson Thu 9:00 AM Small Studio Survival Stories (Day 2) Jesse Schell Thu 9:00 AM
Keynote Speech Ray Kurzweil Thu 10:30 PM Drawing the Line in the Sand - Which Contract Issues to Fight For? Jim Charne and Alex Chapman Thu 2:30 PM My First MMO Dave Jones Thu 5:30 PM Artificial Intelligence in Computer Games (Day 2) Neil Kirby and Steve Rabin Thu 5:30 PM Agile Development – Is it the Silver Bullet? The Good, the Bad and the Ugly (Day 2)
Rich Vogel Thu 5:30 PM An Agile Retrospective Clinton Keith Fri 9:00 AM Creating a Character in DRAKE'S FORTUNE Christian Gyrling Fri 9:00 AM Artificial Intelligence in Computer Games (Day 3) Neil Kirby and Steve Rabin Fri 9:00 AM What's Next for God Games? Ernest Adams Fri 10:30 AM Writing Great Design Documents Damion Schubert Fri 12:00 PM Transition to Scrum Midway through a AAA Development Cycle: Lessons Learned Asbjoern Soendergaard Fri 12:00 PM FABLE 2 –The Big Three Features Revealed Peter Molyneux Fri 2:30 PM Building a Better Battle: HALO 3 AI Objectives Damian Isla Fri 4:00 PM
Labels: GDC , GDC 2008
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