IA Logo


IA Information Communication

 

Dave Mark's book,
"Behavioral Mathematics
for Game AI
"
is available on Amazon.com!


Previous Posts

Archives

Intrinsic Algorithm News

Dave Mark at 2010 GDC AI Summit

Dave's sessions for the 2010 GDC AI Summit have been posted. In addition to being one of the two Summit Advisors this year (along with Steve Rabin), Dave will be giving a joint lecture with Kevin Dill, participating in a panel, and giving a 5-minute "rant". The session details are below.

Improving AI Decision Modeling Through Utility Theory
Speaker: Kevin Dill (Software Engineer, Lockheed Martin), Dave Mark (President and Lead Designer, Intrinsic Algorithm)
Date/Time: TBD
Experience Level: Intermediate
Summit: AI Summit
Format: 60-minute Lecture

Session Description
The 'if/then' statement has been the workhorse of decision modeling longer than digital computing. Unfortunately, the harsh transition from yes to no often expresses itself through behavior in ways that are just as harsh. Utility theory has roots in areas such as psychology, economics, sociology, and classical game theory. By applying the science of utility theory with algorithmic techniques such as response curves, population distributions, and weighted randoms, we can improve the modeling of the underlying brain of our agents, broaden the potential decision space, and even manage edge cases that other decision systems stumble over.

Idea Takeaway
This lecture explains the underpinnings of utility theory, and shows concrete examples of how to leverage it using the power of other algorithmic techniques regardless of the overall structure being used for the agent AI.


Deciding on an AI Architecture: Which Tool for the Job?
Speaker: Charles Rich (Professor, Worcester Polytechnic Institute), Steve Rabin (Principal Software Engineer, Nintendo of America), Alex Champandard (Writer & Contributing Editor, AiGameDev.com), Michael Dawe(Programmer, Big Huge Games), Dave Mark (President and Lead Designer, Intrinsic Algorithm)
Date/Time: TBD
Experience Level: Intermediate
Summit: AI Summit
Format: 60-minute Panel

Session Description
Often one of the most important issues an AI programmer needs to address is the decision of which architecture to use. This choice lays the foundation for the rest of the project both enabling and limiting choices down the road. With myriad (and even conflicting) pro and con arguments for all the major AI architectures, it can be difficult to determine which one is right for a given project. This panel approaches this issue from a unique perspective. With one person acting as an advocate for each of the popular AI architectures, the panel will be presented with hypothetical game examples and asked to explain why their method is the right tool for the job and why others are not.

Idea Takeaway
While this session is likely to get playfully adversarial, the attendee will be given not only a better understanding of the pros and cons of each of the types, but witness some of the thought processes that must occur when deciding on an AI architecture.

Microtalks - AI Devs Rant!
Speaker: Borut Pfeifer (Freelance Game Programmer/Designer, Plush Apocalypse Productions), Dave Mark (President and Lead Designer, Intrinsic Algorithm), Adam Russell(Games Studio Manager and Lecturer, University of Derby), Kevin Dill (Software Engineer, Lockheed Martin), Steve Rabin (Principal Software Engineer, Nintendo of America), John Funge (Head of Game Platforms, Netflix)
Date/Time: TBD
Experience Level: Intermediate
Summit: AI Summit
Format: 60-minute Lecture

Session Description
Sometimes things just need to be said. Saying them out loud in a room filled with (hopefully) like-minded people just makes it all the more interesting and cathartic. Seven AI developers from all corners of the industry will deliver quick, to-the-point rants about what's on their mind. Topics include AI design and programming, working with other portions of the dev team, working with academia, the perception of game AI by the public, scripting languages, and even those scary floating point numbers! Whoever said AI programmers only sit with their heads down over their keyboards?

Idea Takeaway
Find out what's on the minds of AI developers in a fast-paced, fun, yet hopefully not controversy-rife session!

Labels: , , ,



Feedback and ratings:
Stumble this!


Consulting for Project Aurora Games

Intrinsic Algorithm has entered into a consulting contract with Project Aurora Games to provide AI design and programming services for their debut space-based title.

Project Aurora entered into discussions with Intrinsic Algorithm in October of 2009 after their Founder and Creative Director, Mbambu Miller, met Dave Mark at the 2009 GameX Industry Summit in Philadelphia.

Intrinsic Algorithm is excited about assisting in the creation of Project Aurora's unique gameplay vision.

Labels: , , ,



Feedback and ratings:
Stumble this!


Returned from GameX Industry Summit

I have returned from the GameX Industry Summit in Philadelphia. It was a small, but interesting event with a number of good speakers. I am looking forward to working with them again in the future.

Labels: ,



Feedback and ratings:
Stumble this!


2010 GDC AI Summit Announced

The GDC folks have put up the main page for the AI Summit at the 2010 GDC. This year, I am listed as a Summit Advisor alongside Steve Rabin. While I helped out a lot last year, I wasn't listed as an official advisor. That makes for a wonderful honor. I'm so pleased to be working with all the great people in the AI Game Programmers Guild to put this event on.

Labels: , , ,



Feedback and ratings:
Stumble this!


Back from AIIDE and ready for GameX

I returned from AIIDE over the weekend. You can follow the posts of my observations and session notes on IA on AI with the tag AIIDE 2009.

I will be leaving on Thursday for GameX in Philly where I am giving a lecture with Kevin Dill on "The Art of Game AI". That's a fancy way of saying I'm covering things like multi-attribute utility theory, response curves, and weighted randoms.

Labels: , , ,



Feedback and ratings:
Stumble this!


On the Level 3 Red Couch

As a speaker at GDC Austin, I was invited by Level 3 to sit on their “Red Couch” for a video interview. Because they are an internet backbone provider, their whole take is how connectivity over the net enables “stuff”. I tweaked my spiel accordingly. It’s only about 5 minutes long.

Labels: , ,



Feedback and ratings:
Stumble this!


Now on Twitter...

While I have been rigidly avoiding getting sucked into the vortex that is Facebook, I figured it was time to get onto Twitter. You can follow me as "IADaveMark". I promise not to bombard you with useless messages... for a while, anyway.

Labels:



Feedback and ratings:
Stumble this!




Looking for the GDC AI Roundtable notes and audio?

Content ©2002-2008 by Intrinsic Algorithm L.L.C.

OGDA