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"
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Dave Mark in new Kill Screen Magazine

Last summer, Dave was interviewed by Matt Shaer for the debut issue of a new game magazine, Kill Screen. The magazine bills itself as a "game magazine for grown ups" rather than the more juvenile fare that one finds in other game industry mags.

Issue #0 is going to be shipping in the next few weeks complete with a major feature story about the state of game AI and how it leads to deeper games. The primary focus of the conversation (and what brought Matt to Dave in the first place), is extensive discussion of the ongoing development work on Airline Traffic Manager as an example of an AI-based game.

It's unfortunate that the story took so long to run (the interview was conducted in Father's Day, 2009). Some of the information is a little out of date. For example, Matt talks about the lecture Dave did at "this year's AI Summit" with Richard Evans and Phil Carlisle. That lecture, of course, was from last year's 2009 AI Summit. By the time many people read this article, we will already be rolling out the 2010 AI Summit at GDC.

Regardless, some things are accurate... such as the fact that development work on Airline Traffic Manager is still stalled. We are now grumbling about this internally and are looking at restarting things - even if only on a part-time basis. More on that later.

Anyway, Dave was honored that Matt wanted to include him in the interview. We have see the full text of the article and it is well-written. Now we are just looking forward to seeing it in print for the first time!

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Forums Closed

Due to a MySQL database error, the Intrinsic Algorithm message boards generated an error. I briefly thought about killing a lot of time trying to fix it, but then I realized two thing:

* First, I haven't been using it much anyway. The same can be said for the people who registered. Mostly, it was people who were interested in seeing the video presentation on Airline Traffic Manager. Those can be found on our YouTube channel.

* Second, it looked like someone had written a bot to automatically register users on (and subsequently spam) ubbthreads message boards. I had started receiving plenty of bogus registrations -- some of which were posting... well... less than savory items. It was time to move on anyway.

From a company announcement standpoint, I have been using this news blog for some time. This includes any news on Airline Traffic Manager. For general information on game AI, I have been using IA on AI. When you add Post-Play'em, my observations on the AI of games I play, you can find most of what I have to say on those three blogs.

If you are interested in Intrinsic Algorithm and/or Airline Traffic Manager, please subscribe to this feed.

Sorry for any trouble. Thanks for your interest.

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Back from GDC -- Possible New News

Laurie and Dave arrived back from San Francisco early Monday morning. (Gotta love delayed flights... someone should make a game about that!) The week was an adventure for sure. You can read more about the AI portions of it over at IA on AI.

There may be a shift in direction (and momentum) for Airline Traffic Manager coming up. We are going to be doing some experimentation with a new approach for the client development. The current MFC-based client was our bottleneck for development and it was meant to be a throw-away interface anyway. Changing this direction on things may be just what we need to spring-board ATM's progress forward.

Additionally, we may have decided on the route we are taking for distribution eventually. We need to investigate more. Check back for details! (Remember to subscribe to this blog for news updates as they happen.)

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