Real-time Raytracing on the horizon?
According to this article from PC Perspective, graphics hardware (and software) may rapidly be coming to the point where we can see real-time raytracing. The result of that is that we can say goodbye to the antiquated method of rasterization of scenes in computer games.
This is a major coup for not only game graphics but all real-time graphics display in general. Light effects, including reflection and refraction, will no longer have to be "cheated" in order to look pseudo-real. We will now be able to have all the nifty effects that are actually "easier" to program. What an exciting development to watch happen of the next 2 or 3 years!
This is a major coup for not only game graphics but all real-time graphics display in general. Light effects, including reflection and refraction, will no longer have to be "cheated" in order to look pseudo-real. We will now be able to have all the nifty effects that are actually "easier" to program. What an exciting development to watch happen of the next 2 or 3 years!
Labels: graphics, raytracing
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