Natural behavior AI in "Warhound"
OK... I'm liking where these guys are going with this. This is a description of some of the natural behaviors that are being used in the upcoming game, "Warhound". I admit I haven't heard about this game until now, but I'm definitely impressed with what I see here. They don't talk about the AI design/programming techniques that they use (and I don't blame them), but they mention some of the resultant behaviors.
Make sure you click on the video link. It will show you how the AI uses the cover of a large crate to attack the player in a variety of ways.
Thanks to Alex Champandard at AIGameDev for the link.
Make sure you click on the video link. It will show you how the AI uses the cover of a large crate to attack the player in a variety of ways.
Thanks to Alex Champandard at AIGameDev for the link.
Labels: AIGameDev, FPS, using cover, Warhound
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