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"Behavioral Mathematics
for Game AI
"
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Natural behavior AI in "Warhound"

OK... I'm liking where these guys are going with this. This is a description of some of the natural behaviors that are being used in the upcoming game, "Warhound". I admit I haven't heard about this game until now, but I'm definitely impressed with what I see here. They don't talk about the AI design/programming techniques that they use (and I don't blame them), but they mention some of the resultant behaviors.

Make sure you click on the video link. It will show you how the AI uses the cover of a large crate to attack the player in a variety of ways.

Thanks to Alex Champandard at AIGameDev for the link.

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