Top 5 Trends and Predictions for Game AI in 2008
Another gem from over at what is rapidly becoming our sister-site, AIGameDev.com - this is the result of a discussion that started a few weeks amongst the site regulars.Top 5 Trends and Predictions for Game AI in 2008
Of the top 5, I'm the most excited about an increase in sandbox games and emergent behaviors. Really, I see these two as almost interlinked. Sandbox games not only allow emergent behavior to proliferate - they almost require it to do so in order to keep immersion.
Likewise, interagent cooperation was another of the top 5 on the list. Again, this is something that I see as related to emergent behavior. If you leave your cooperation loosely defined rather than pre-scripted, you will see a lot of emergent behavior as a result.
I hope to get more a feel about this very topic at the GDC roundtables and lectures next month. That is always a great way to take the pulse of the industry. Anyway, good stuff on the list.
Labels: AIGameDev, Alex Champandard, emergence, sandbox games, unit cooperation
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