Other coverage of GDC sessions
I have kinda entered a vortex of browsing through other people's GDC coverage - especially on the sessions that I could not attend. Note that I don't necessarily agree with everything that people have posted here - I'm just including them so people can have a broader picture. Here's a partial list of (loosely) AI-related stuff that I have found so far:
GDC: Storytelling in Bioshock (Not really AI, but interesting)
GDC: Rules of Engagement
GDC: Rules of Engagement Part 2
GDC: A Q&A With Sid Meier (Not really AI... but it's Sid!)
GDC: Creating a Character in Uncharted (animation AI)
GDC: Creating believable crowds in Assassin’s Creed (group behavior and many units)
GDC08 Notes - Streaming Open World Pathfinding (Obviously pathfinding)
A thread at Game/AI where Jeff Orkin (F.E.A.R. AI mastermind) asked what we all saw at GDC it made for an interesting AI discussion.
GDC: Storytelling in Bioshock (Not really AI, but interesting)
GDC: Rules of Engagement
GDC: Rules of Engagement Part 2
GDC: A Q&A With Sid Meier (Not really AI... but it's Sid!)
GDC: Creating a Character in Uncharted (animation AI)
GDC: Creating believable crowds in Assassin’s Creed (group behavior and many units)
GDC08 Notes - Streaming Open World Pathfinding (Obviously pathfinding)
A thread at Game/AI where Jeff Orkin (F.E.A.R. AI mastermind) asked what we all saw at GDC it made for an interesting AI discussion.
Labels: animation, Assasin's Creed, BioShock, crowd simulation, GDC, GDC 2008, group behavior, Jeff Orkin, pathfinding, Sid Meier
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