IA Logo


IA Information Communication

 

Dave Mark's book,
"Behavioral Mathematics
for Game AI
"
is available on Amazon.com!


Previous Posts

Archives

IA on AI

Details of GDC Austin Lecture

The information for my lecture, Cover Me! Promoting MMO Player Interaction through Advanced AI, at GDC Austin has been posted.

Here's the relevant information:

Takeaway
This lecture shows examples of some of the aspects of PvP games that are attractive to players, the AI techniques that can be used to replicate them, and the effect that inclusion of these aspects can have in an MMO environment. The attendee will leave with a variety of concepts that can be included in their own MMO designs.

Session Description
Historically, PvE AI in MMOs has been a straight-forward affair. While this leads to predictability, it also leads to monotony. In online, team-based PvP games, however, much of the attraction is the dynamic nature of the engagement that necessitates that players read, communicate, and react appropriately to changing, even unexpected actions of their enemies. By leveraging more advanced techniques that are becoming common in FPS, RPG, and RTS games, the AI in MMOs can be designed to provide some of the more attractive and engaging elements of PvP games. This, in turn, can lead to more involved team play, greater replayability, and an increased sense of community in the game.

Labels: , ,



Feedback and ratings:
Stumble this!


Speaking at GDC Austin

I will be speaking at the 2009 Austin GDC, September 15-18. Rather than the broad-based coverage of the GDC, the Austin GDC is more tailored to online games. In that vein, I will be doing a 1-hour lecture entitled "Cover Me!: Promoting MMO Player Interaction through Advanced AI".

More details soon.

Labels: , ,



Feedback and ratings:
Stumble this!




Looking for the GDC AI Roundtable notes and audio?

Content ©2002-2008 by Intrinsic Algorithm L.L.C.

OGDA