Behavior Trees
Time for a taste of the Lyon, France Game Developers Conference!
Alex Champandard at AIGameDev.com posted part 1 of a presentation he gave on the use of behavior trees in game AI.
Seriously good stuff!
(note: there may be a problem viewing the videos with IE - they work fine in Firefox.)
Alex Champandard at AIGameDev.com posted part 1 of a presentation he gave on the use of behavior trees in game AI.
Seriously good stuff!
(note: there may be a problem viewing the videos with IE - they work fine in Firefox.)
Labels: AIGameDev, Alex Champandard, behavior trees, planning, presentation, video
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