Team Fortress 2

Ok... this really isn't observations on the AI of Team Fortress 2. It is one of my weekly columns that I write for AIGameDev.com entitled "Play First... Code AI Later". In it, I talk about how observing other players online (especially the bad ones) really helps make me a better AI designer and programmer. There is much to learn from watching the differences between how the good players approach things when compared to the less-than-stellar tacticians. Most of it is on a tactical level... not anything to do with pathfinding, aiming, etc. This is more about how to think as a soldier (or engineer in this case).
Anyway, hop on over... it's actually rather long. Yeah... there's definately a rant tone to it at times. *shrug* Sorry...
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1 Comments:
Player "Skill" could then be defined as how well the set of win/loss ratios match the game world. A noobie might have an idealistic view that includes a small set of obvious choices, with perhaps some color added from forum browsing. A more skilled player might give extra weight the latest results of the current game. And a masterful player might also have a memory that distinguishes the win/loss ratios of the individual opponants.
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Stellathomas
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Stellathomas, At
November 22, 2008 12:07 AM
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