Half Life 2: Oblivious to Death
One thing was kind of startling to me just now (I actually quit playing so I could write this). When I got killed, there were 2 bad guys right in front of me. I had only just hit the floor when they both immediately turned and began their "random patrol" state. I laid there and watched through my red-tinted death goggles as they paced back and forth in front of me. Despite being bombarded with radio traffic about my existence, and just enduring a firefight with me, neither of them was at all affected by my demise. Even a non-AI-savvy person would be jolted by this obvious lack of attention to my body. It just screams "state change". Kind of a reverse aggro, I suppose.
In Halo 3, on the other hand, it was a very effective touch that, when I died, I could hear the Brutes and Grunts celebrating and taunting me. It was a reminder to me that I had let down my people. Also, it was a touch of "humanity" (loosely used) for the enemy AI. The one simple inclusion of an "enemy down" state would made a lot of difference.
Think about all the ends of firefights you see in the movies. There's the "is he dead?" phase, there's caution, relief, reporting in, etc. When I died in Half Life 2, I was wanting them to come over and prod my body or something. Really an extra couple of voice lines and a couple extra states to transition into and the extra immersion would have been very welcome. After all, dying (in a game) is an emotional moment for the player. Make him remember it.
(Remember to click on the tags below to see more about my observations of Half Life 2.)
In Halo 3, on the other hand, it was a very effective touch that, when I died, I could hear the Brutes and Grunts celebrating and taunting me. It was a reminder to me that I had let down my people. Also, it was a touch of "humanity" (loosely used) for the enemy AI. The one simple inclusion of an "enemy down" state would made a lot of difference.
Think about all the ends of firefights you see in the movies. There's the "is he dead?" phase, there's caution, relief, reporting in, etc. When I died in Half Life 2, I was wanting them to come over and prod my body or something. Really an extra couple of voice lines and a couple extra states to transition into and the extra immersion would have been very welcome. After all, dying (in a game) is an emotional moment for the player. Make him remember it.
(Remember to click on the tags below to see more about my observations of Half Life 2.)
Labels: FSM, Half Life 2, Halo 3
| Feedback and ratings: |
|




0 Comments:
Post a Comment
:
Create a Link
<< Home