<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss'><id>tag:blogger.com,1999:blog-1358956351142662930</id><updated>2010-01-29T20:08:41.603-06:00</updated><title type='text'>Post-Play'em - Observations on Game AI</title><subtitle type='html'>Being a game designer, developer and AI programmer, I consider playing other people's games "research".  I have often had the opportunity to share my observations on games with others. This will be a collection of those thoughts and observations.</subtitle><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/posts/default'/><link rel='alternate' type='text/html' href='http://www.intrinsicalgorithm.com/post-playem/index.php'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/posts/default?start-index=26&amp;max-results=25'/><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.intrinsicalgorithm.com/post-playem/fb_atom.xml'/><author><name>Dave Mark</name><uri>http://www.blogger.com/profile/04878858990811096680</uri><email>noreply@blogger.com</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>31</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1358956351142662930.post-2340018949197798499</id><published>2010-01-29T19:29:00.003-06:00</published><updated>2010-01-29T20:08:41.616-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mass Effect'/><category scheme='http://www.blogger.com/atom/ns#' term='BioWare'/><category scheme='http://www.blogger.com/atom/ns#' term='Assassin&apos;s Creed'/><category scheme='http://www.blogger.com/atom/ns#' term='dialogue'/><title type='text'>Mass Effect: First Look</title><summary type='text'>I've had my copy of Mass Effect (yes, the original) from GameFly for a month or so now. My son played it for a few straight weekends when he was visiting and finally finished it. Seeing how long it took him to go through has convinced me that I do not have the time to ever complete the game. However, I did want to get a feel for what it was like specifically for reference purposes. Here's a few </summary><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/2340018949197798499/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=1358956351142662930&amp;postID=2340018949197798499' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/posts/default/2340018949197798499'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/posts/default/2340018949197798499'/><link rel='alternate' type='text/html' href='http://www.intrinsicalgorithm.com/post-playem/2010/01/mass-effect-first-look.html' title='Mass Effect: First Look'/><author><name>Dave Mark</name><uri>http://www.blogger.com/profile/04878858990811096680</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='02103477715814722285'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1358956351142662930.post-1146668629524015460</id><published>2009-04-26T13:06:00.004-05:00</published><updated>2009-05-01T09:58:41.703-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='FSM'/><category scheme='http://www.blogger.com/atom/ns#' term='animation'/><category scheme='http://www.blogger.com/atom/ns#' term='Assassin&apos;s Creed'/><title type='text'>Assassin's Creed: First Look</title><summary type='text'>In my latest episode of "finally got around to playing", I have had a chance to mess with Assassin's Creed (on X360). As with most people, I was immediately impressed by how visually attractive the game is. However, that has usually been a warning bell in the past. A lot of time "pretty game" has tended to also portend "stupid AI". This doesn't seem to be the case with AC.While this isn't </summary><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/1146668629524015460/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=1358956351142662930&amp;postID=1146668629524015460' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/posts/default/1146668629524015460'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/posts/default/1146668629524015460'/><link rel='alternate' type='text/html' href='http://www.intrinsicalgorithm.com/post-playem/2009/04/assassins-creed-first-look.html' title='Assassin&apos;s Creed: First Look'/><author><name>Dave Mark</name><uri>http://www.blogger.com/profile/04878858990811096680</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='02103477715814722285'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1358956351142662930.post-3365736679067941661</id><published>2009-04-15T10:10:00.001-05:00</published><updated>2009-04-15T10:12:17.218-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Left 4 Dead'/><category scheme='http://www.blogger.com/atom/ns#' term='AIGameDev'/><title type='text'>Interview with AIGameDev re Left 4 Dead</title><summary type='text'>Back on April 5th, Alex Champandard of AIGameDev interviewed me for about 90 minutes for the Members portion of his site. Our topic was how to use behavioral mathematics (such as I cover in my book) to improve the bots in Left 4 Dead. We cover a lot of interesting information in the interview. Some of the examples refer to things I covered in my columns here on the AI in the game.He has it posted</summary><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/3365736679067941661/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=1358956351142662930&amp;postID=3365736679067941661' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/posts/default/3365736679067941661'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/posts/default/3365736679067941661'/><link rel='alternate' type='text/html' href='http://www.intrinsicalgorithm.com/post-playem/2009/04/interview-with-aigamedev-re-left-4-dead.html' title='Interview with AIGameDev re Left 4 Dead'/><author><name>Dave Mark</name><uri>http://www.blogger.com/profile/04878858990811096680</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='02103477715814722285'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1358956351142662930.post-4963634032091027830</id><published>2009-03-08T14:06:00.004-05:00</published><updated>2009-03-08T14:50:31.445-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Fable'/><category scheme='http://www.blogger.com/atom/ns#' term='Left 4 Dead'/><category scheme='http://www.blogger.com/atom/ns#' term='Half Life 2'/><category scheme='http://www.blogger.com/atom/ns#' term='Fable 2'/><category scheme='http://www.blogger.com/atom/ns#' term='dialogue'/><category scheme='http://www.blogger.com/atom/ns#' term='RPG'/><category scheme='http://www.blogger.com/atom/ns#' term='Companion AI'/><title type='text'>Fable 2: First Look</title><summary type='text'>Continuing with my pre-GDC blitz of "must at least look at" games, I have just putzed around with Fable 2 for about 90 minutes. I had a look at some of this material back at the 2008 GDC when Peter Molyneux was going through his pre-release hype. (Isn't he always?) Therefore, I knew some of the things to look for.Most importantly, on the AI front, is the inclusion of the almost legendary "dog" AI</summary><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/4963634032091027830/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=1358956351142662930&amp;postID=4963634032091027830' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/posts/default/4963634032091027830'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/posts/default/4963634032091027830'/><link rel='alternate' type='text/html' href='http://www.intrinsicalgorithm.com/post-playem/2009/03/fable-2-first-look.html' title='Fable 2: First Look'/><author><name>Dave Mark</name><uri>http://www.blogger.com/profile/04878858990811096680</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='02103477715814722285'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1358956351142662930.post-4468570470025672159</id><published>2009-03-08T11:41:00.003-05:00</published><updated>2009-03-08T12:12:48.304-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Halo 3'/><category scheme='http://www.blogger.com/atom/ns#' term='Gears of War 2'/><category scheme='http://www.blogger.com/atom/ns#' term='using cover'/><category scheme='http://www.blogger.com/atom/ns#' term='Epic Games'/><category scheme='http://www.blogger.com/atom/ns#' term='scripting'/><title type='text'>Gears of War 2: First Look</title><summary type='text'>In preparation for the AI Summit that I am helping put on at the 2009 Game Developers Conference, I am rapidly cranking through some of the key games of the year. So, I signed up for GameFly just so I could putz with some games in the short term. I will likely buy some of these games down the road, but the research budget for IA doesn't cover spending $300 on games in only a few weeks!Well, the </summary><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/4468570470025672159/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=1358956351142662930&amp;postID=4468570470025672159' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/posts/default/4468570470025672159'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/posts/default/4468570470025672159'/><link rel='alternate' type='text/html' href='http://www.intrinsicalgorithm.com/post-playem/2009/03/gears-of-war-2-first-look.html' title='Gears of War 2: First Look'/><author><name>Dave Mark</name><uri>http://www.blogger.com/profile/04878858990811096680</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='02103477715814722285'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1358956351142662930.post-7745761380199955875</id><published>2009-02-25T19:23:00.004-06:00</published><updated>2009-02-25T20:37:20.076-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='AI'/><category scheme='http://www.blogger.com/atom/ns#' term='FSM'/><category scheme='http://www.blogger.com/atom/ns#' term='Left 4 Dead'/><category scheme='http://www.blogger.com/atom/ns#' term='HFSM'/><category scheme='http://www.blogger.com/atom/ns#' term='FPS'/><category scheme='http://www.blogger.com/atom/ns#' term='Companion AI'/><title type='text'>Left 4 Dead: Companion State Changes</title><summary type='text'>Another interesting observation in Left 4 Dead. In this case, it is about the state machine that the companion AIs are using. First, the observations:The first clip in the video below shows me getting ready to leave the safe house at the beginning of the level. My companions did their usual "grab some stuff" behaviors and then lapsed into "random wander" idle behaviors (I couldn't hit the screen </summary><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/7745761380199955875/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=1358956351142662930&amp;postID=7745761380199955875' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/posts/default/7745761380199955875'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/posts/default/7745761380199955875'/><link rel='alternate' type='text/html' href='http://www.intrinsicalgorithm.com/post-playem/2009/02/left-4-dead-companion-state-changes.html' title='Left 4 Dead: Companion State Changes'/><author><name>Dave Mark</name><uri>http://www.blogger.com/profile/04878858990811096680</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='02103477715814722285'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1358956351142662930.post-5452777811848990711</id><published>2009-02-24T23:02:00.003-06:00</published><updated>2009-02-24T23:40:26.684-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Left 4 Dead'/><category scheme='http://www.blogger.com/atom/ns#' term='logical error'/><title type='text'>Left 4 Dead: Forget Something?</title><summary type='text'>I saw an interesting error of logic (which is different than an error of execution) in Left 4 Dead earlier today. As I was holed up in a safe house, about to head out on the next stage of the map, Zoey neglected to grab a health kit. She was slightly injured at the time. The rest of us had health kits already so it wasn't that she was saving it for us or a semaphore was set saying "leave it for </summary><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/5452777811848990711/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=1358956351142662930&amp;postID=5452777811848990711' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/posts/default/5452777811848990711'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/posts/default/5452777811848990711'/><link rel='alternate' type='text/html' href='http://www.intrinsicalgorithm.com/post-playem/2009/02/left-4-dead-forget-something.html' title='Left 4 Dead: Forget Something?'/><author><name>Dave Mark</name><uri>http://www.blogger.com/profile/04878858990811096680</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='02103477715814722285'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1358956351142662930.post-4829866612388484729</id><published>2009-02-23T22:26:00.004-06:00</published><updated>2009-02-23T23:29:48.550-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Left 4 Dead'/><category scheme='http://www.blogger.com/atom/ns#' term='Doom 3'/><category scheme='http://www.blogger.com/atom/ns#' term='FPS'/><title type='text'>Left 4 Dead: First Look</title><summary type='text'>Ok... half price weekend on Steam finally got me into Left 4 Dead. After watching all my TF2 buddies drifting away to this mysterious "other game", I needed to jump in and take a look. Also, since it will likely be the buzz of GDC next month, I figured I had better have an idea of what it looked and felt like.I have to admit that it's a pretty groovy game. All the stuff we have heard so far is </summary><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/4829866612388484729/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=1358956351142662930&amp;postID=4829866612388484729' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/posts/default/4829866612388484729'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/posts/default/4829866612388484729'/><link rel='alternate' type='text/html' href='http://www.intrinsicalgorithm.com/post-playem/2009/02/left-4-dead-first-look.html' title='Left 4 Dead: First Look'/><author><name>Dave Mark</name><uri>http://www.blogger.com/profile/04878858990811096680</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='02103477715814722285'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1358956351142662930.post-2779116773735833013</id><published>2009-02-10T11:47:00.001-06:00</published><updated>2009-02-10T11:49:22.723-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Half Life 2'/><category scheme='http://www.blogger.com/atom/ns#' term='dialogue'/><title type='text'>Half Life 2: Paying Attention to Me</title><summary type='text'>When I posted my first observation on Half Life 2, "Movement on Rails" the other day my colleague, William van der Sterren commented that one of the cool things that they did in HL2 was making the NPCs acknowledge the player's position during conversations. While I certainly agreed at the time, I thought this was limited to eye contact and head position. That was just the beginning. I had not </summary><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/2779116773735833013/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=1358956351142662930&amp;postID=2779116773735833013' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/posts/default/2779116773735833013'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/posts/default/2779116773735833013'/><link rel='alternate' type='text/html' href='http://www.intrinsicalgorithm.com/post-playem/2009/02/half-life-2-paying-attention-to-me.html' title='Half Life 2: Paying Attention to Me'/><author><name>Dave Mark</name><uri>http://www.blogger.com/profile/04878858990811096680</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='02103477715814722285'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1358956351142662930.post-1695026152126122711</id><published>2009-02-10T09:59:00.000-06:00</published><updated>2009-02-10T09:59:42.105-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Halo 3'/><category scheme='http://www.blogger.com/atom/ns#' term='FSM'/><category scheme='http://www.blogger.com/atom/ns#' term='Half Life 2'/><title type='text'>Half Life 2: Oblivious to Death</title><summary type='text'>One thing was kind of startling to me just now (I actually quit playing so I could write this). When I got killed, there were 2 bad guys right in front of me. I had only just hit the floor when they both immediately turned and began their "random patrol" state. I laid there and watched through my red-tinted death goggles as they paced back and forth in front of me. Despite being bombarded with </summary><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/1695026152126122711/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=1358956351142662930&amp;postID=1695026152126122711' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/posts/default/1695026152126122711'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/posts/default/1695026152126122711'/><link rel='alternate' type='text/html' href='http://www.intrinsicalgorithm.com/post-playem/2009/02/half-life-2-oblivious-to-death.html' title='Half Life 2: Oblivious to Death'/><author><name>Dave Mark</name><uri>http://www.blogger.com/profile/04878858990811096680</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='02103477715814722285'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1358956351142662930.post-4053664389344244455</id><published>2009-02-09T09:33:00.001-06:00</published><updated>2009-02-09T09:34:39.431-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='steering'/><category scheme='http://www.blogger.com/atom/ns#' term='pathfinding'/><category scheme='http://www.blogger.com/atom/ns#' term='Half Life 2'/><title type='text'>Half Life 2: Movement on Rails</title><summary type='text'>OK, I admit that I had not gotten around to playing Half Life 2 until now. (It's part of my post-book writing, pre-GDC ramp up.) I am not terribly far into it. I am alternating between riding my airboat (kinda fun!) and having to stop and do the various side-tasks.So far the enemy AI is decent, although bland. (I'm playing on Normal, if that matters.) I've noticed a little ADD in the soldiers, </summary><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/4053664389344244455/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=1358956351142662930&amp;postID=4053664389344244455' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/posts/default/4053664389344244455'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/posts/default/4053664389344244455'/><link rel='alternate' type='text/html' href='http://www.intrinsicalgorithm.com/post-playem/2009/02/half-life-2-movement-on-rails.html' title='Half Life 2: Movement on Rails'/><author><name>Dave Mark</name><uri>http://www.blogger.com/profile/04878858990811096680</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='02103477715814722285'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1358956351142662930.post-3397990161274288484</id><published>2009-02-08T13:13:00.000-06:00</published><updated>2009-02-08T13:13:28.860-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RTS'/><category scheme='http://www.blogger.com/atom/ns#' term='Company of Heroes'/><category scheme='http://www.blogger.com/atom/ns#' term='scripting'/><title type='text'>Company of Heroes: Invisible Script Points</title><summary type='text'>I just made another interesting observation on Company of Heroes. In the campaign scenario that comes with free download (the town of Carentan), two enemy tanks came barrelling over the bridges, busted through my defenses, and took up positions on the intersections just SE and SW (screen-relative) of my Town Hall. They then turned toward the building and started whacking on me. I dispatched those</summary><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/3397990161274288484/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=1358956351142662930&amp;postID=3397990161274288484' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/posts/default/3397990161274288484'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/posts/default/3397990161274288484'/><link rel='alternate' type='text/html' href='http://www.intrinsicalgorithm.com/post-playem/2009/02/company-of-heroes-invisible-script.html' title='Company of Heroes: Invisible Script Points'/><author><name>Dave Mark</name><uri>http://www.blogger.com/profile/04878858990811096680</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='02103477715814722285'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1358956351142662930.post-1977172085928411274</id><published>2009-02-07T15:17:00.006-06:00</published><updated>2009-02-07T15:46:19.172-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='vehicle'/><category scheme='http://www.blogger.com/atom/ns#' term='pathfinding'/><category scheme='http://www.blogger.com/atom/ns#' term='RTS'/><category scheme='http://www.blogger.com/atom/ns#' term='squad'/><category scheme='http://www.blogger.com/atom/ns#' term='Chris Jurney'/><category scheme='http://www.blogger.com/atom/ns#' term='Company of Heroes'/><title type='text'>Company of Heroes: My First Look</title><summary type='text'>Well, now that I'm finished writing my book, I am grabbing a few demos of games that I really need to take a look at. I pulled down the free demo of Company of Heroes off of Steam the other day and have had a chance to putz with it a bit.One of the reasons that I wanted to see CoH was the articles by Chris Jurney in AI Game Programming Wisdom 4. He wrote up a pair of articles on the pathfinding </summary><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/1977172085928411274/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=1358956351142662930&amp;postID=1977172085928411274' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/posts/default/1977172085928411274'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/posts/default/1977172085928411274'/><link rel='alternate' type='text/html' href='http://www.intrinsicalgorithm.com/post-playem/2009/02/company-of-heroes-my-first-look.html' title='Company of Heroes: My First Look'/><author><name>Dave Mark</name><uri>http://www.blogger.com/profile/04878858990811096680</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='02103477715814722285'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1358956351142662930.post-9204186194408046141</id><published>2008-08-15T13:37:00.002-05:00</published><updated>2008-08-15T13:43:57.599-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='TF2'/><category scheme='http://www.blogger.com/atom/ns#' term='AIGameDev'/><title type='text'>Team Fortress 2</title><summary type='text'>Ok... this really isn't observations on the AI of Team Fortress 2. It is one of my weekly columns that I write for AIGameDev.com entitled "Play First... Code AI Later". In it, I talk about how observing other players online (especially the bad ones) really helps make me a better AI designer and programmer. There is much to learn from watching the differences between how the good players approach </summary><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/9204186194408046141/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=1358956351142662930&amp;postID=9204186194408046141' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/posts/default/9204186194408046141'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/posts/default/9204186194408046141'/><link rel='alternate' type='text/html' href='http://www.intrinsicalgorithm.com/post-playem/2008/08/team-fortress-2.html' title='Team Fortress 2'/><author><name>Dave Mark</name><uri>http://www.blogger.com/profile/04878858990811096680</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='02103477715814722285'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1358956351142662930.post-3375562916008363089</id><published>2008-06-28T14:10:00.004-05:00</published><updated>2008-06-28T15:16:22.604-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tenchu Z'/><title type='text'>Tenchu Z: Ninjas Had It Easy</title><summary type='text'>I will preface this commentary with three things: A) We got a copy of Tenchu Z for free. B) My 13-year old step-daughter (a black belt in taekwondo) is enamored with ninjas and the like - which is the only reason why I even broke the seal on this game.C) I didn't get too far into the game - so if it gets better as it goes along, I missed out.I can write off the game design itself as perhaps being</summary><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/3375562916008363089/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=1358956351142662930&amp;postID=3375562916008363089' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/posts/default/3375562916008363089'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/posts/default/3375562916008363089'/><link rel='alternate' type='text/html' href='http://www.intrinsicalgorithm.com/post-playem/2008/06/tenchu-z-ninjas-had-it-easy.html' title='Tenchu Z: Ninjas Had It Easy'/><author><name>Dave Mark</name><uri>http://www.blogger.com/profile/04878858990811096680</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='02103477715814722285'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1358956351142662930.post-3257069424155521752</id><published>2008-06-28T13:53:00.004-05:00</published><updated>2009-02-07T16:00:45.071-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Portal'/><title type='text'>Portal: Sometimes No AI Is Just Fine</title><summary type='text'>As much as I hate to admit it, there are times when no AI is perfectly OK. I finally got around to playing Portal last week. I figured I would find out what all the fuss was about. Like many people, I thought it was very amusing and disturbingly addicting. It held my attention. It challenged me. It made me mad at times. It made me feel triumphant at others. I was captivated by the characters (</summary><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/3257069424155521752/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=1358956351142662930&amp;postID=3257069424155521752' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/posts/default/3257069424155521752'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/posts/default/3257069424155521752'/><link rel='alternate' type='text/html' href='http://www.intrinsicalgorithm.com/post-playem/2008/06/portal-sometimes-no-ai-is-just-fine.html' title='Portal: Sometimes No AI Is Just Fine'/><author><name>Dave Mark</name><uri>http://www.blogger.com/profile/04878858990811096680</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='02103477715814722285'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1358956351142662930.post-8648605835087295207</id><published>2008-05-09T14:20:00.001-05:00</published><updated>2008-05-09T14:22:28.199-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='IA on AI'/><category scheme='http://www.blogger.com/atom/ns#' term='web site'/><title type='text'>Web site troubles... new posts coming!</title><summary type='text'>Ok folks, I know this is getting old. I have been having horrible problems with my ISP since early April. I won't name the ISP yet, but you can look it up for yourself, I suppose. I have been with this company for 6 years and things started fairly well. However, in recent years, especially since a buyout, things have been a little more dicey. Well, this latest issue has to do with a server move </summary><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/8648605835087295207/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=1358956351142662930&amp;postID=8648605835087295207' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/posts/default/8648605835087295207'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/posts/default/8648605835087295207'/><link rel='alternate' type='text/html' href='http://www.intrinsicalgorithm.com/post-playem/2008/05/web-site-troubles-new-posts-coming.html' title='Web site troubles... new posts coming!'/><author><name>Dave Mark</name><uri>http://www.blogger.com/profile/04878858990811096680</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='02103477715814722285'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1358956351142662930.post-2023498608296625689</id><published>2008-02-28T20:38:00.004-06:00</published><updated>2008-02-28T20:45:47.785-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Bioshock'/><category scheme='http://www.blogger.com/atom/ns#' term='GDC'/><category scheme='http://www.blogger.com/atom/ns#' term='Civ 4'/><title type='text'>Bioshock interview and Civ 4 notes</title><summary type='text'>Ok... this is kind of a Post-Play'em article. Check out my taped GDC interview with John Abercrombie, AI Lead on Bioshock over at IA on AI.As I play further into the game, I will eventually post actual play observations. My interview has kinda spoiled the purity of my game experience, though. I know what to look for!Also, I have posted my notes from Soren Johnson's GDC lecture on the AI of Civ 4.</summary><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/2023498608296625689/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=1358956351142662930&amp;postID=2023498608296625689' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/posts/default/2023498608296625689'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/posts/default/2023498608296625689'/><link rel='alternate' type='text/html' href='http://www.intrinsicalgorithm.com/post-playem/2008/02/bioshock-interview-and-civ-4-notes.html' title='Bioshock interview and Civ 4 notes'/><author><name>Dave Mark</name><uri>http://www.blogger.com/profile/04878858990811096680</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='02103477715814722285'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1358956351142662930.post-3525799293593912797</id><published>2008-02-11T19:20:00.000-06:00</published><updated>2008-02-11T19:46:49.982-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Bioshock'/><category scheme='http://www.blogger.com/atom/ns#' term='cheating'/><category scheme='http://www.blogger.com/atom/ns#' term='John Abercrombie'/><category scheme='http://www.blogger.com/atom/ns#' term='GDC'/><category scheme='http://www.blogger.com/atom/ns#' term='Soren Johnson'/><category scheme='http://www.blogger.com/atom/ns#' term='Civ 4'/><title type='text'>Civ 4 and Bioshock updates</title><summary type='text'>A month ago, I mentioned that I was going to be doing analyses of Civ 4 and Bioshock. Well, I have decided to wait until after the GDC next week. The reasons are clear...1) I will be attending a lecture at GDC by none other than the man behind the AI on Civ 4, Soren Johnson entitled Playing to Lose: AI and "CIVILIZATION". From the description of the session:Artificial intelligence performs a </summary><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/3525799293593912797/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=1358956351142662930&amp;postID=3525799293593912797' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/posts/default/3525799293593912797'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/posts/default/3525799293593912797'/><link rel='alternate' type='text/html' href='http://www.intrinsicalgorithm.com/post-playem/2008/02/civ-4-and-bioshock-updates.html' title='Civ 4 and Bioshock updates'/><author><name>Dave Mark</name><uri>http://www.blogger.com/profile/04878858990811096680</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='02103477715814722285'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1358956351142662930.post-4514369703927458810</id><published>2008-01-21T20:13:00.000-06:00</published><updated>2008-01-21T22:01:46.106-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='AI'/><category scheme='http://www.blogger.com/atom/ns#' term='using cover'/><category scheme='http://www.blogger.com/atom/ns#' term='F.E.A.R.'/><category scheme='http://www.blogger.com/atom/ns#' term='planning'/><category scheme='http://www.blogger.com/atom/ns#' term='Doom 3'/><category scheme='http://www.blogger.com/atom/ns#' term='line of sight'/><category scheme='http://www.blogger.com/atom/ns#' term='FPS'/><category scheme='http://www.blogger.com/atom/ns#' term='Monolith'/><title type='text'>First Encounter with F.E.A.R.</title><summary type='text'>Ok... this isn't necessarily going to be a full-fledged review of all of the AI in F.E.A.R. (Monolith studios) Actually, to do that justice may take an entire book anyway. However, I have been playing it for a few days. One of the reasons that I had to get a hold of it anyway (I bought the Platinum Collection) is that I also got my hands on the SDK. It is a special treat to be able to see the </summary><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/4514369703927458810/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=1358956351142662930&amp;postID=4514369703927458810' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/posts/default/4514369703927458810'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/posts/default/4514369703927458810'/><link rel='alternate' type='text/html' href='http://www.intrinsicalgorithm.com/post-playem/2008/01/first-encounter-with-fear.html' title='First Encounter with F.E.A.R.'/><author><name>Dave Mark</name><uri>http://www.blogger.com/profile/04878858990811096680</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='02103477715814722285'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1358956351142662930.post-4373048999417523586</id><published>2008-01-16T23:03:00.000-06:00</published><updated>2008-01-16T23:29:37.510-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='AI'/><category scheme='http://www.blogger.com/atom/ns#' term='Far Cry'/><category scheme='http://www.blogger.com/atom/ns#' term='Crytek'/><category scheme='http://www.blogger.com/atom/ns#' term='Crysis'/><title type='text'>Driving Crisis in Crysis</title><summary type='text'>Just a brief note as I played through the downloadable demo of Crysis. I was curious about the AI. The reason stems from a GDC a few years back - one of the AI guys I was having a beer with pointed out on a nearby playable setup of Far Cry that you could lure the enemies into the laggoon, make them tread water, go get more enemies into the lagoon, and when you collected enough of them, lob a </summary><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/4373048999417523586/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=1358956351142662930&amp;postID=4373048999417523586' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/posts/default/4373048999417523586'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/posts/default/4373048999417523586'/><link rel='alternate' type='text/html' href='http://www.intrinsicalgorithm.com/post-playem/2008/01/driving-crisis-in-crysis.html' title='Driving Crisis in Crysis'/><author><name>Dave Mark</name><uri>http://www.blogger.com/profile/04878858990811096680</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='02103477715814722285'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1358956351142662930.post-5393669134119509808</id><published>2007-12-28T10:46:00.000-06:00</published><updated>2007-12-28T10:57:08.855-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Bioshock'/><category scheme='http://www.blogger.com/atom/ns#' term='GDC'/><category scheme='http://www.blogger.com/atom/ns#' term='Civ 4'/><category scheme='http://www.blogger.com/atom/ns#' term='games to write about'/><title type='text'>Upcoming reviews - Bioshock and Civ 4</title><summary type='text'>In the post-holiday mode, I have been playing through Bioshock and Civilization 4 ("Warlords" expansion). I plan on doing a post on each of them in the near future. Civ 4 especially has me intruiged since I spent way too long playing Civ 2. Also, at the 2008 GDC, there is a presentation on the AI of the Civilization series that I plan on attending - so this is research, right? :-)Make sure you </summary><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/5393669134119509808/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=1358956351142662930&amp;postID=5393669134119509808' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/posts/default/5393669134119509808'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/posts/default/5393669134119509808'/><link rel='alternate' type='text/html' href='http://www.intrinsicalgorithm.com/post-playem/2007/12/upcoming-reviews-bioshock-and-civ-4.html' title='Upcoming reviews - Bioshock and Civ 4'/><author><name>Dave Mark</name><uri>http://www.blogger.com/profile/04878858990811096680</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='02103477715814722285'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1358956351142662930.post-8735925403374887076</id><published>2007-12-16T17:14:00.000-06:00</published><updated>2007-12-16T17:15:54.921-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='GDC'/><title type='text'>Going to GDC?</title><summary type='text'>Hey all... if you are going to be at GDC, make sure to let me know! Of course, if you are an AI person, we are likely to see each other at the roundtables or other sessions, but I would hate to be standing next to you and not know who you are!You can also give me a shout on my myGDC page.  See you there!</summary><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/8735925403374887076/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=1358956351142662930&amp;postID=8735925403374887076' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/posts/default/8735925403374887076'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/posts/default/8735925403374887076'/><link rel='alternate' type='text/html' href='http://www.intrinsicalgorithm.com/post-playem/2007/12/going-to-gdc.html' title='Going to GDC?'/><author><name>Dave Mark</name><uri>http://www.blogger.com/profile/04878858990811096680</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='02103477715814722285'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1358956351142662930.post-4827142238685661859</id><published>2007-12-13T11:35:00.001-06:00</published><updated>2009-02-23T23:37:52.238-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='fake AI'/><category scheme='http://www.blogger.com/atom/ns#' term='cheating'/><category scheme='http://www.blogger.com/atom/ns#' term='id'/><category scheme='http://www.blogger.com/atom/ns#' term='F.E.A.R.'/><category scheme='http://www.blogger.com/atom/ns#' term='The Sims'/><category scheme='http://www.blogger.com/atom/ns#' term='Doom'/><category scheme='http://www.blogger.com/atom/ns#' term='Doom 3'/><category scheme='http://www.blogger.com/atom/ns#' term='FPS'/><category scheme='http://www.blogger.com/atom/ns#' term='scripting'/><title type='text'>Doom 3: Pretty Wind-up Toys</title><summary type='text'>I dug out my Doom 3 again specifically for this blog. I hadn't ever finished it when I started playing it about a year ago. It sure was purty, but it just didn't engage me the way that I was hoping it would. Anyway, my thought as I returned to my saved progress was "pay attention to the AI so I can review it." As I played, I became a little unsettled - not by my progress in the game, but by my </summary><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/4827142238685661859/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=1358956351142662930&amp;postID=4827142238685661859' title='11 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/posts/default/4827142238685661859'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/posts/default/4827142238685661859'/><link rel='alternate' type='text/html' href='http://www.intrinsicalgorithm.com/post-playem/2007/12/doom-3-pretty-wind-up-toys.html' title='Doom 3: Pretty Wind-up Toys'/><author><name>Dave Mark</name><uri>http://www.blogger.com/profile/04878858990811096680</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='02103477715814722285'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>11</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1358956351142662930.post-8585237089567033768</id><published>2007-12-09T11:04:00.000-06:00</published><updated>2008-01-21T22:02:41.554-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Halo'/><category scheme='http://www.blogger.com/atom/ns#' term='AI'/><category scheme='http://www.blogger.com/atom/ns#' term='Facade'/><category scheme='http://www.blogger.com/atom/ns#' term='Façade'/><category scheme='http://www.blogger.com/atom/ns#' term='Total War'/><category scheme='http://www.blogger.com/atom/ns#' term='Creatures'/><category scheme='http://www.blogger.com/atom/ns#' term='F.E.A.R.'/><category scheme='http://www.blogger.com/atom/ns#' term='The Sims'/><category scheme='http://www.blogger.com/atom/ns#' term='Thief'/><category scheme='http://www.blogger.com/atom/ns#' term='SimGolf'/><category scheme='http://www.blogger.com/atom/ns#' term='AIGameDev'/><title type='text'>Technical AI reviews at AIGameDev.com</title><summary type='text'>Not to distract attention from my blog, but my friend, colleague and co-author in AI Game Programming Wisdom 4, Alex Champandard of AIGameDev has a brilliant series of articles on his site. They are technical AI reviews of major games that are written in a bulleted sort of fashion such as "21 tips from [Title] to use in your game."Much of the time there are links to interviews or write-ups by the</summary><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/8585237089567033768/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=1358956351142662930&amp;postID=8585237089567033768' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/posts/default/8585237089567033768'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1358956351142662930/posts/default/8585237089567033768'/><link rel='alternate' type='text/html' href='http://www.intrinsicalgorithm.com/post-playem/2007/12/technical-ai-reviews-at-aigamedevcom.html' title='Technical AI reviews at AIGameDev.com'/><author><name>Dave Mark</name><uri>http://www.blogger.com/profile/04878858990811096680</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='02103477715814722285'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry></feed>